3D view
Drag to orbit, right-drag to pan. Follows heave, roll, steering, jacking and ride height. Car's right is toward the camera in "Whole car". Wheels: the blue ring is the wheel centerline and the blue bar runs from it to the mounting face, which is the offset (ET). The hub runs from the knuckle out to that face.
Side view
Front of the car is to the right. Drag the arm bushings (open circles), hold Shift for fine moves. Geometry shown at ride height.Top view
Front view
Looking at the front of the carRear view
Looking from behind the carDrift checks
Each check says where its rule comes from: the reference calculators, or my own threshold.
Readouts
Small numbers under each value are the change from the Corvette baseline.
Steering through the lock
Left is full right lock, right is full left lock (rack travel %). Car's left wheel and car's right wheel, solid is your setup, dashed is the Corvette baseline. Lines stop where the linkage binds.
Wheel angle (+ is pointing left)
Camber while steering (caster + KPI)
Steering jacking: corner lift (+ pushes the car up)
Self-steer (drift estimate)
Inputs: Car tab → Self-steer modelA left-hand drift, countersteering right. The right front is the lead wheel and takes the load transfer. Each front tire's forces (side force = μ × load, plus its load) are applied at the real contact patch and turned into torque about the tilted steering axis in 3D, then through the steering linkage to the rack and wheel. + pushes the wheels further into countersteer (self-steer), − pulls them back to center. Solid is your setup, dashed is the Corvette baseline.
Torque about each steering axis (N·m)
Steering wheel torque, no assist (N·m)
Through the travel
Left is droop, right is bump, ±60 mm. Front and rear, solid is your setup, dashed is the Corvette baseline. Dots are where the car sits now.